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Mystique  @ sotaro-mizoguchi.umeres.maine.edu on 97/12/10 04:45:39
 
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 ¡¦16-bit integer and floating-point Z-buffering with biasing
 
 ¡¦Full hardware setup of triangle parameters
 
 ¡¦Automatic hardware back-face culling
 
 ¡¦Support for multitriangle strips and fans
 
 ¡¦Transparency and chroma key with dedicated color mask
 
 ¡¦Alpha Blending on source and destination pixels
 
 ¡¦Sub pixel and Sub texel correction to 0.4x0.4 resolution
 
 ¡¦24-bit color dithering to native 16-bit RGB buffer using a
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 ¡¦Per-pixel and per-vertex atmosphic fog and haze effects
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 ¡¦Polygon edge anti-eliasing
 
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 ¡¦Full speed bi/trilinear filtering
 
 ¡¦RGB moduration/addition/blending combines texture and shaded
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 ¡¦Texture compositing for multitexture special effects
 
 ¡¦Support for 14 texture map formats
 
 ¡¦8-bit paletted textures with full speed bilinear filtering
 
 ¡¦Texture compression through narrow channel YAB format
 
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 ¡¦Base chipset: 80 million bilinear-filtered¡¢mip-mapped pixels/sec
 
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