VooDoo2 Spec(ĶĹʸ)



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Åê¹Æ¼Ô¡§ Mystique @ sotaro-mizoguchi.umeres.maine.edu on 97/12/10 04:45:39

Next Generation Volume 37¤ËVooDoo2¤Î¥ê¥Õ¥¡¥ì¥ó¥¹¥Ü¡¼¥É¤È¡¢¥¹¥Ú¥Ã¥¯¤¬
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1¸Ä¤ÎFrame Buffer Unit(Chuck)¤È2¸Ä¤ÎTexture Map Unit(Bruce)¡¢DAC¤Ï
VooDoo¤ÈƱ¤¸Gendac(135MHz¡©)¡¢Frame Buffer¤Ë25ns EDO RAM¤ò2MB¡¢
Texture Buffer¤ËƱ25ns EDO RAM¤ò4MB¡¢¹¹¤ËScan-Line InterleavingÍѤË
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[3DÉÁ²èµ¡Ç½]

¡¦Triangle-Based raster engine with Gouraud modulation

¡¦16-bit integer and floating-point Z-buffering with biasing

¡¦Full hardware setup of triangle parameters

¡¦Automatic hardware back-face culling

¡¦Support for multitriangle strips and fans

¡¦Transparency and chroma key with dedicated color mask

¡¦Alpha Blending on source and destination pixels

¡¦Sub pixel and Sub texel correction to 0.4x0.4 resolution

¡¦24-bit color dithering to native 16-bit RGB buffer using a
4x4 or 2x2 ordered dither matrix

¡¦Per-pixel and per-vertex atmosphic fog and haze effects
simultaneous with alpha blending

¡¦Polygon edge anti-eliasing

[Texture¤Ø¤Î¥¨¥Õ¥§¥¯¥È]

¡¦Perspective correct(true divide per pixel)3D texture mapping

¡¦True per-pixel¡¢LOD mip-mapping with biasing and clamping

¡¦Full speed bi/trilinear filtering

¡¦RGB moduration/addition/blending combines texture and shaded
pixels

¡¦Texture compositing for multitexture special effects

¡¦Support for 14 texture map formats

¡¦8-bit paletted textures with full speed bilinear filtering

¡¦Texture compression through narrow channel YAB format

[Spec]

¡¦Base chipset: 80 million bilinear-filtered¡¢mip-mapped pixels/sec

¡¦2 texture unit: ¾å¤ÎÆóÇÜ(¾Ð)¢«¥ê¥Õ¥¡¥ì¥ó¥¹¥Ü¡¼¥É»ÅÍÍ

¡¦Scan-line interleave»ÈÍÑ»þ: ¹¹¤ËÆóÇÜ(Çú)

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3D Quality Test¤Ç¤â¤Û¤ÜÁ´µ¡Ç½¤ò¥µ¥Ý¡¼¥È¤·¤Æ¤¤¤ë¤È»×¤¤¤Þ¤¹¡£

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¤Ê¤ë¤È»×¤ï¤ì¤Þ¤¹¤¬¡¢¤½¤¦¤Ê¤ë¤È¥Ô¡¼¥¯»þ¤ÎÀ­Ç½¤Ï160 million pixels/sec¡¢
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