Re:毎秒1000万polygonsの業務用基板



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投稿者: さのばびっつ @ ins91.funabashi.dti.ne.jp on 98/3/04 00:17:28

In Reply to: MODEL基盤が最強な理由

posted by nam @ wwwsv4.pcvan.or.jp on 98/3/03 11:22:47

 どんな処理を加えても性能が落ちにくいという点では
 バランスの良い基板のようにみえくすね>MODEL3

 断片的にはご存じのようですから(結構違ってるけど)ぐだくだ言いませんが
 先月の21日のNEXT-GENERATIONにこんな記述があったのを
 ご存じですか?(興味深い点のみ)

 PowerVR is claiming that the unit will be able to crank out an `effective' fillrate of 120 Mpixel/second and sustained real-world rendering rates of more than one million front facing, fully textured, lit and shadowed polygons per second. Peak rates are expected to top four million polygons per second (theoretical) with Pentium II PCs turning more than two million.

 ピーク時には3−4百万ポリゴンって書いて有りますよね。
 どのシステムでもあるけれど、PVRSGはCPUの速度が上がれば上がるほど
 その描画性能も上がるらしいです。


 PowerVR was coy about its dealings with Sega for Katana stating that "announcements regarding our console partners will be made at a later date." That said, when asked about the PVNG's use in platforms other than PC and relative performance, Videologic's Trevor Wing explained that the polygon counts in theoretical use are given a supporting architecture that can throw more data at the hardware than a PC is currently capable of. Given that arcade and console solutions could have buses and CPUs that are better suited to fulfilling these demands, performance of the 3D core in such solutions should yield considerably better results than the PC.

 そして今回発表されたPC用のPVRSGよりも家庭用・業務用の描画性能は
 ずっと上らしい。


 PowerVR has stated that it has arcade hardware already in the hands of major arcade players. Midway and Atari Games among others are known to be working with PowerVR on such projects. According to PowerVR the arcade hardware will be pushing more than 10 million polygons at a fraction of the cost of even Model 3 hardware (using multiple MIPS CPUs). An attractive proposition indeed, but time will tell how much support it sees.

 そしてアーケードの分野ではMIDWAYやATARIなどを初めとして
 業務用PVRSGを使って毎秒1000万ポリゴンのハードを開発中とのこと。
 これには当然セガも入っているでしょうね。